Girls think female video game characters are highly sexualized

Girls have a more negative perception of video games when considering, 57.

Oliver Thansan
Oliver Thansan
05 June 2023 Monday 17:05
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Girls think female video game characters are highly sexualized

Girls have a more negative perception of video games when considering, 57.6%, that there is a lot of sexualization in the female characters and, 40.5%, that the contents are sexist. 29.4% of the girls, who play online weekly, say they have received sexual harassment -only 13.5% of boys do- so 45.2% choose to hide their identity. The Fad Juventud has published these data from a survey carried out on the internet. 1,513 young people residing in Spain participated in it in November of last year.

For their part, boys agree more that video games are made for them (44.4%, eleven points more than girls); they are more fun than other leisure activities (43.8%); they have positive effects on mental health (36.3%) and are cultural and should be promoted by the administrations (35.5%).

In general, the study data says that 77% of young people between the ages of 15 and 29 are fans of video games. More than half play every day for an average of 3.7 hours. 42.2% experience frustration, anxiety or anger during the game.

In addition, 67.9% of men assure that they play every day, while in the case of women, 44.8% do so. Of all those surveyed, 30.6% affirm that they practice it once a week and 6.9% once a month. Only 3.7% answered that they had never played video games, and 19.4% answered that they did so more than a year ago.

This study indicates that the average age for starting video games is 9.8 years (9.4 in the case of boys and 10.3 in the case of girls). Young people between 25 and 29 years old are the ones who play the most, compared to those between 15 and 19 years old.

Regarding the negative experiences that young people say they experience when they play, the feeling of frustration, anxiety or anger during the game (42.2%), the insults they receive (41.6%) and the feeling that they spend too much stand out. time playing (38.8%).

Regarding the reasons that drive them to dedicate time to this activity, six out of ten say they play to "disconnect"; one in two, for "the educational potential of video games", and just under half (46.6%), to make friends. Enjoying eSports (electronic sports) is increasingly common, since 68, 8% of young people do it to a greater or lesser extent and believe that they are comparable to any other sport (33.2%).

67.9% gamble every day, while in the case of women, 44.8% do so. Of those surveyed, 30.6% affirm that they practice it once a week and 6.9% once a month. Only 3.7% answered that they had never played video games, and 19.4% answered that they did so more than a year ago.

Among those who do not play, the majority do so because they do not have time (43.6%), while 31.4% prefer other entertainment and 22.7% are not interested.

Almost all of those who are fans (96%) make some kind of expense on video games, with an average monthly expense of 50.7 euros.